Version 3.0.0 Patch Notes


  • NEW CONTENT
    • Chartreuse and Eggplant are now playable!
    • New stage added!
    • New pets added!
    • More options added!
      • An option has been added to revert drastic mechanic changes*.
    • New UI!
  • DRASTIC MECHANIC CHANGES*
    • Only one wall/ground bounce instead of 2
    • Juggle decay builds much faster
    • Juggle decay will increase more when Sus scaling is capped and activated
    • Juggle decay will increase more when damage scaling is capped
    • Weight scaling will apply starting at 1.0 juggle decay
    • Only one burst per round
    • Burst costs no meter
    • 5K chains into EX 3 frames later, preventing most EX moves from comboing during an air juggle.
  • UNIVERSAL MOVE AND SUPER CHANGES
    • Standing Light
      • Chains into Crouching Light easier
    • Crouching Light
      • Has more pushback on hit
    • Crouching Heavy
      • Has less upwards juggle force
    • Air Knife
      • Damage decreased
    • Standing Knife
      • Damage increased on uncharged and partially charged versions
    • Crouching Knife
      • Has capped juggle scaling at a force of 15
      • Increased juggle decay
      • Chains into Standing Knife
      • Hitbox is smaller
      • Has corner push
      • Damage decreased
    • RHM Beam Super
      • If at or below 1000 hp, the final hit will deal more damage and cause a wall/groundbounce
    • Sabotage Install
      • Damage values tweaked
      • Length extended
    • Megaphone Report
      • Combos out of Standing Knife or similar moves easier by resetting movement values when close
  • SPECIFIC COLOR ADJUSTMENTS
    • Red
      • Adjusted capped juggle scaling
      • Decreased juggle force on EX
    • Blue
      • Fixed EX in the air functioning strangely
      • Adjusted knockback variables
      • Both hits of Sus are overhead
      • First hit of Sus is air unblockable
    • Green
      • Sus has faster startup
    • Orange
      • Sus deals more damage but has more juggle decay
      • Adjusted physics
    • White
      • Adjusted hitboxes
      • Fixed an issue where only hitting second hit of EX would skyrocket white into the air
    • Purple
      • Reduced cooldown
    • Cyan
      • Gives a slight vertical boost in addition to the horizontal push against air opponents
    • Maroon
      • Reduced damage
    • Coral
      • Sus no longer combos into EX
      • Adjusted taunt animation
    • Olive
      • Fixed a visual bug when using Olive Buster in the corner
      • Reduced combo damage
    • Chocolate
      • Sus only armors one attack
      • Adjusted damage
      • Sweetspot is easier to hit
      • No longer unblockable (unless armored)
    • Teal
      • Gave Sus startup properties similar to an EX move
    • Flame
      • Adjusted EX
      • Air Sus is easier to chain into itself and can do so earlier
    • Navy
      • Removed Overhead Sus armor
      • Adjusted Physics
      • Adjusted damage of EX
    • Gold
      • Puddle will attempt to track opponent's position
    • Lavender
      • Sus does not hit against reactive jumps
      • Sus is air unblockable if it hits
      • EX is no longer air unblockable
      • Adjusted movement (Frame data is unaffected)
      • Stocks/Hype kept between rounds
    • Fortegreen
      • Fixed a bug caused by grabbing after cancelling standing light into grab through sus
      • Resets momentum frame 5 when used on the ground instead of instantly
    • Charcoal
      • EX damage reduced 1800 -> 1600
  • OTHER CHANGES
    • Made collision box during air hitstun smaller
    • Collision box can no longer be hit as a regular hitbox and is now only used for collision
    • Removes capped juggle force when juggle decay reaches 2 
    • Halved Airblock Push
    • Greatly extended the animation of being dead, meaning it will not loop as frequently while AFK after round end.
    • Various minor adjustments and fixes

Files

Among Us Arena Ultimate 3.0.0.zip 181 MB
77 days ago

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