Version 2.11.12 Patch Notes


  • Universal Changes
    • Counter/Parry
      • Slightly more accurate animations compared to where the opponent is on the screen
      • Fixed a bug where counter might not come out in niche scenarios
    • Adjusted how the random seed is determined
    • Adjusted EX freeze
  • Lavender
    • Removed Sus Meaty Unblockable
    • Reduced Damage on Sus followups
    • Adjusted Decay on Sus followups
    • Taunt no longer cancels into normals on hit
      • This is to reduce efficiency of mid-combo meterless command grab damage, you can still build stocks with Taunt, it's just riskier and you don't get to keep a combo going unless you cancel with super.
    • Taunt and EX Recovery time shortened
  • Orange
    • EX invulnerability shortened, now ends after first 2 hits instead of after all 4.
  • Red
    • Sus is much faster
    • EX has reduced juggle weight on hit
  • Yellow
    • Sus is better on pushblock
  • Lime
    • Sus can no longer be cancelled into normals on whiff
      • It CAN be cancelled into EX or super on whiff
    • Sus movement changes
    • EX damage decreased
    • EX cost decreased
  • Undefined (null)
    • Projectile does not go away when undefined blocks
    • Recovery Shortened
    • Projectile properties changed
  • Navy
    • More vulnerable during EX followups
  • Gold
    • Ex comes out faster
    • Puddle will attempt to stay on screen
    • Sus hits twice

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