Version 2.8.1-2.8.5 Patch Notes Summary


Thought I'd do a big summary post since I kinda changed a lot yesterday!

OVERALL CHANGES FROM 2.8.0 - 2.8.5

OVERALL CHANGES

  • Fixed a lot of online rollback issues for a better online experience
  • Made it so the super toggle on the bio screen will swap between "Super Info" and "Char Info" accordingly
  • The autoblock option in training mode will function properly with projectiles and will not block during a move.

MOVE CHANGES

  • Air Light
    • Has a bigger horizontal hitbox
  • Air Knife
    • Can cancel into air normals earlier
  • Air Gun
    • Cannot confirm off the longest-range hitbox
    • Gunshot comes out slightly faster 
  • Dash
    • Can buffer into Counter
  • Sabotage Super
    • Chip damage lowered & capped at 300
    • To chip kill with sabotage you'll need to hit with an attack that actually deals chip damage normally

CHARACTER CHANGES

  • Black
    • EWGF can be buffered out of dash
  • Brown
    • EX won't hit blocking opponents
    • EX hit indicators should function properly
  • Olive
    • Standing Sus is 2 frames faster
  • Teal
    • Charge time is faster
  • Flame
    • Standing Sus juggle adjusted
  • Gold
    • Juggle decay added to Sus
    • Sus has more recovery
  • Sky
    • Damage reduced
    • EX now has startup invincibility
    • Fixed EX not counting for extra points in arcade mode
  • Apricot
    • Fixed EX not counting for extra points in arcade mode
    • Character bio changed to describe the crown projectile
  • Lavender
    • Grab follow-ups damage lowered
    • Sus is 2 frames slower
    • Sus will whiff against jump-squatting and landing opponents
    • Lavender will no longer get more than one "Hype" point per EX or Taunt under specific scenarios
    • Lavender's grab will no longer softlock the game vs specific character/super combinations

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