Version 1.3.2 & 1.3.3 Patch Notes
- Super deals less damage on hit and block
- Super can get beat out by Grab & Counter
- Instead of startup invincibility, Super has armor
- The interaction between both players using super has been tweaked.
- Standing Knife now armor breaks when fully held.
- Super now properly buffers from Wakeup.
- Standing Knife out of wakeup has been tweaked in order to resolve a bug regarding Wakeup Super.
- 2K has had it's movement values adjusted slightly
- Orange no longer can refill meter between rounds with Taunt
- Wakeup should properly face the opponent
- Super's armor should no longer have strange properties that enables players to completely avoid super on hit.
- Rose's taunt has been slightly altered to prevent a strange bug from happening.
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